Autumn is always productive in the cold North.
Currently I'm doing filling. Minor races and similar.
The game doesn't really feel much like a game at this point, and though there is a whole bunch of things to see (in regards to pictures and scenes) there isn't a whole lot to do. I remember in the start of the year, how I thought it possible to make a release within summer, such a sparkly eyed optimist I was. But there is lots and lots of work to be done,and lots and lots of time to go. Undskyld.
But I thought I would make this post to explain something I have not yet published info on, which is the second great theme of the game.
Now, the main theme of the game is impregnation and the children that follows. To be clear 'impregnation' not 'pregnancy' - there are no sex scenes where the women have pregnant bellies or the likes. This is first of all because I personally am only interested in the impregnation part, and secondly how it would require double the pictures and gifs if each character should have both flat and round stomach pictures for each scene.
The second great theme of the game is in fact non-sexual - pretty much as non-sexual as it gets (you'll certainly never get sex by using it as a pick up line). It is: Ancient Myth and History! yeaaaahh...
The game is about rebuilding the empty world, and this world is based on ancient myths and history. I have spent ages on weaving ancient history and myths into every encounter, every character, and every name! The world itself, with its region from fields, to plains, to deserts, are all representing a different mythical area and historic context. The Plains region e.g. is based on Mesopotamia, with the legend of Inanna's descent into the underworld as the basis for unlocking that particular human matriarch. The Fields are based on Greek myth and legends, the Mountains on Nordic myth, Jungle on Chinese and Japanese myths, and the Desert on the often overlooked African legends and myths. Creatures are placed either after their mythological origin (like the manticore being told in Mesopotamia - therefore dwelling in the Plains), historic origin (like pigs having originated from Asia - hence living in the Jungles), or where it seems sensible in the absence of the two prior (like bunnies placed in the lush Fields).
The game flirts with the idea, that this world was molded, with all it's races, animals and myths, by a protagonist long ago after the great flood (of the Curse). Sometimes you're part of creating the famous myths and legends, other times you're told about them from close sources, and by fathering off spring enables the stories to be told on. The game is obviously not as grand as this could sound - but it's in there. The more ancient myths and legends you know, the more of the game will seem familiar.
Currently I'm doing filling. Minor races and similar.
The game doesn't really feel much like a game at this point, and though there is a whole bunch of things to see (in regards to pictures and scenes) there isn't a whole lot to do. I remember in the start of the year, how I thought it possible to make a release within summer, such a sparkly eyed optimist I was. But there is lots and lots of work to be done,and lots and lots of time to go. Undskyld.
But I thought I would make this post to explain something I have not yet published info on, which is the second great theme of the game.
Now, the main theme of the game is impregnation and the children that follows. To be clear 'impregnation' not 'pregnancy' - there are no sex scenes where the women have pregnant bellies or the likes. This is first of all because I personally am only interested in the impregnation part, and secondly how it would require double the pictures and gifs if each character should have both flat and round stomach pictures for each scene.
The second great theme of the game is in fact non-sexual - pretty much as non-sexual as it gets (you'll certainly never get sex by using it as a pick up line). It is: Ancient Myth and History! yeaaaahh...
The game is about rebuilding the empty world, and this world is based on ancient myths and history. I have spent ages on weaving ancient history and myths into every encounter, every character, and every name! The world itself, with its region from fields, to plains, to deserts, are all representing a different mythical area and historic context. The Plains region e.g. is based on Mesopotamia, with the legend of Inanna's descent into the underworld as the basis for unlocking that particular human matriarch. The Fields are based on Greek myth and legends, the Mountains on Nordic myth, Jungle on Chinese and Japanese myths, and the Desert on the often overlooked African legends and myths. Creatures are placed either after their mythological origin (like the manticore being told in Mesopotamia - therefore dwelling in the Plains), historic origin (like pigs having originated from Asia - hence living in the Jungles), or where it seems sensible in the absence of the two prior (like bunnies placed in the lush Fields).
The game flirts with the idea, that this world was molded, with all it's races, animals and myths, by a protagonist long ago after the great flood (of the Curse). Sometimes you're part of creating the famous myths and legends, other times you're told about them from close sources, and by fathering off spring enables the stories to be told on. The game is obviously not as grand as this could sound - but it's in there. The more ancient myths and legends you know, the more of the game will seem familiar.
I'm digging this idea of hearing about myths and different cultures. History (if told in an awesome way) can be grand to behold.
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